Saturday, June 23, 2012

Transformers: Fall of Cybertron interview

As a child, Transformers were something I obsessed over. Whether it was getting up early to catch the cartoon or collecting all the Constructicons to assemble Devastator, I was all about them day after day. However, the Transformers franchise has gone in a very different direction since those golden days and I've never been a fan of that transition.

Cue High Moon's Cybertron series. Having reinvigorated my faith in the Transformer name with War for Cybertron, High Moon is busy at work on the impressive looking sequel. Believe me when I tell you that if you even had a shred of interest in the first game, Fall of Cybertron will undoubtedly excite you.

Fall of Cybertron interview


Without giving too much away, Fall of Cybertron depicts the battle the Autobots are fighting against the Decepticons, and it's a losing one. Expect the return of drop-in, drop-out co-operative play along with a heavy focus on competitive multiplayer action. Although there won't be dual-campaigns ala War for Cybertron, it looks like High Moon has decided to go with a lengthy, stronger narrative by condensing it into just one. Sure that might sound disappointing since you won't see two different branching story-arcs, but you'll still be able to play as the Decepticons or Autobots regardless.

If you're a G1 fan (like myself) expect to see more familiar faces along with the one and only space T-Rex, Grimlock of the Dinobots. Yes, yes, you'll be tearing machines apart with his unprecedented strength, but he's not the only star of the show. The combat looks extremely involving and polished with robots flinching and collapsing under heavy fire amongst gorgeous backgrounds of the ravaged Cybertron. The fighting is further accentuated by the animations for every Transformer, which are ridiculously fluid, making every kill you score feel meaningful with some actual weight behind it. Watch the metal fly if you don't believe me.


Multiplayer was a big focus for High Moon and they really wanted to get it right in Fall of Cybertron. Most of what fans loved about the first game's multiplayer will return, but the experience will be further augmented by customization. Unlike its predecessor, Fall for Cybertron will feature thousands of possible combinations to make your character as unique as possible. According to Greg Agius, when thrown into testing people would spend an hour tweaking their character before they even jumped into a game. If it's anything like Warhammer 40,000: Space Marine's customization, I think we all will have something to truly be excited about.

If everything we've talked about comes together in the full retail version, we'll all be experiencing something very special. Transformers: Fall of Cybertron hits store shelves August 28th and I couldn't be more excited.

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